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AI Insights · Timothy · June 2024

Top 5 Puzzle Games on Android in Luxembourg - Q2 2024

Discover the performance trends of the top 5 puzzle games on the Android platform in Luxembourg for Q2 2024, with insights on downloads, revenue, and active user metrics.

Top 5 Puzzle Games on Android in Luxembourg - Q2 2024

In the second quarter of 2024, the top five puzzle games on the Android platform in Luxembourg displayed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period.

Block Blast! from Hungry Studio saw a fluctuating download pattern, starting the quarter with 315 downloads and reaching a peak of 458 downloads in the week of May 27. The game's weekly active users also exhibited a similar trend, starting at 3.2K and ending the quarter at around 2.5K. Notably, the game did not generate any revenue throughout this period.

Wood Screw Puzzle by Zego Studio had a notable increase in downloads, peaking at 397 in the week of April 29. Although the revenue was minimal, it saw a spike of $11 in the week of May 6. Weekly active users consistently grew, starting at 723 and reaching 1.4K by the end of June.

Woodber - Classic Number Game from LIHUHU PTE. LTD. experienced a decline in downloads over the quarter, from 379 in early April to 109 by the end of June. Despite this, the weekly active users remained relatively stable, with a slight increase towards the end of the quarter, ending at 414. The game generated nominal revenue, peaking at $1 in the week of April 29.

Wood Nuts & Bolts Puzzle by ABI Games Studio showed consistent revenue generation, peaking at $15 in the final week of June. Downloads saw a downward trend, beginning at 281 in the first week of April and dropping to 100 by the end of June. Weekly active users remained steady, with numbers hovering around the 900 mark throughout the quarter.

Braindom: Brain Games Test from Matchingham Games had a relatively stable performance in terms of downloads, with numbers ranging from 100 to 208. The game did not generate any revenue during this period. Weekly active users fluctuated slightly, starting at 334 and ending the quarter at 237.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024